Fundamentals of Game Design

Fundamentals of Game Design

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade


Author
Publisher New Riders
Release Date
ISBN 9780132104753
Pages 696 pages
Fundamentals of Game Design
Language: en
Pages: 696
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2010-04-07 - Publisher: New Riders

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of su
Game Design Workshop
Language: en
Pages: 535
Authors: Tracy Fullerton
Categories: Computers
Type: BOOK - Published: 2014-03-05 - Publisher: CRC Press

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Language: en
Pages: 181
Authors: Petri Lankoski
Categories:
Type: BOOK - Published: 2011-05 - Publisher: Taik Books

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods fro
The Game Design Reader
Language: en
Pages: 960
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2005-11-23 - Publisher: MIT Press

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists
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Language: en
Pages:
Authors: Tylor Chacon
Categories: Games & Activities
Type: BOOK - Published: 2017-07-07 - Publisher: Lulu Press, Inc

A no-nonsense game development theory guide that summarizes techniques and processes that game developers use every day to help them plan and execute their crea
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Language: en
Pages: 626
Authors: Jobe Makar
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Macromedia Press

One CD-ROM disc in pocket.
Rules of Play
Language: en
Pages: 688
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Game Design
Language: en
Pages: 276
Authors: Lewis Pulsipher
Categories: Games & Activities
Type: BOOK - Published: 2012-08-08 - Publisher: McFarland

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a “big idea” is all that is
Ethics and Game Design: Teaching Values through Play
Language: en
Pages: 396
Authors: Schrier, Karen
Categories: Education
Type: BOOK - Published: 2010-02-28 - Publisher: IGI Global

"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in
Game Design Foundations
Language: en
Pages: 384
Authors: Roger Pedersen
Categories: Computers
Type: BOOK - Published: 2009-06-01 - Publisher: Jones & Bartlett Publishers

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Gam