Game Engine Gems 2

Game Engine Gems 2

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess


Author
Publisher CRC Press
Release Date
ISBN 1439869774
Pages 532 pages
Game Engine Gems 2
Language: en
Pages: 532
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2011-02-14 - Publisher: CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or o
Game Engine Gems 3
Language: en
Pages: 322
Authors: Eric Lengyel
Categories:
Type: BOOK - Published: 2016-04-19 - Publisher: AK Peters

This book, the third volume in the popular Game Engine Gemsseries, contains 22 new chapters that concisely present particular techniques, describe clever tricks
Game Engine Gems, Volume One
Language: en
Pages: 362
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2010-04-01 - Publisher: Jones & Bartlett Learning

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a pr
Game Engine Gems 3
Language: en
Pages: 322
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2016-02-24 - Publisher: CRC Press

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever trick
3D Engine Design for Virtual Globes
Language: en
Pages: 522
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl
Game Engine Architecture, Third Edition
Language: en
Pages: 1240
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El
Game Engine Architecture, Second Edition
Language: en
Pages: 1052
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Algorithmic and Architectural Gaming Design: Implementation and Development
Language: en
Pages: 477
Authors: Kumar, Ashok
Categories: Computers
Type: BOOK - Published: 2012-05-31 - Publisher: IGI Global

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer ap
Real-Time Rendering, Fourth Edition
Language: en
Pages: 1198
Authors: Tomas Akenine-Mo ̈ller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Game Engine Gems 2
Language: en
Pages: 450
Authors: Lengyel
Categories: Computers
Type: BOOK - Published: 2011-03 - Publisher: