Game Engine Gems 2

Game Engine Gems 2

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess


Author
Publisher CRC Press
Release Date
ISBN 1439869774
Pages 532 pages
Game Engine Gems 2
Language: en
Pages: 532
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2011-02-14 - Publisher: CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or o
Game Engine Gems. 2
Language: ko
Pages: 664
Authors: Eric Lengyel
Categories:
Type: BOOK - Published: 2014-01-09 - Publisher:

Game Engine Gems, Volume One
Language: en
Pages: 362
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2010-03-05 - Publisher: Jones & Bartlett Publishers

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a pr
3D Engine Design for Virtual Globes
Language: en
Pages: 520
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl
Game Engine Gems 3
Language: en
Pages: 322
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2016-02-24 - Publisher: CRC Press

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever trick
Game Engine Architecture
Language: en
Pages: 864
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2009-06-15 - Publisher: CRC Press

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts a
Algorithmic and Architectural Gaming Design: Implementation and Development
Language: en
Pages: 477
Authors: Kumar, Ashok
Categories: Computers
Type: BOOK - Published: 2012-05-31 - Publisher: IGI Global

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer ap
Real-Time Rendering, Fourth Edition
Language: en
Pages: 1198
Authors: Tomas Akenine-Mo ̈ller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Game Engine Architecture, Second Edition
Language: en
Pages: 1052
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2014-08-15 - Publisher: CRC Press

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Game Engine Architecture, Third Edition
Language: en
Pages: 1240
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El