This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess
Author | Eric Lengyel |
Publisher | CRC Press |
Release Date | 2011-02-14 |
ISBN | 1439869774 |
Pages | 532 pages |